Nashak said that the game, which will sell for about $50 and is aimed at children 8 and older, had no commercial tie-in to products that might end up bearing some of the most sought-after bar codes. To make it more interesting, he said, Knowledge Adventure will make some special bar codes available only on the Internet for downloading and scanning. Some can make the difference between a dinosaur's becoming predator or prey. Some bar codes are worthless, but most will yield some kind of DNA. Part of the fun, said Robert Nashak, executive producer for Vivendi Universal, of which Knowledge Adventure is a division, is figuring out which bar codes yield which qualities. Once the puzzle is assembled by the player, the qualities are transferred to his dinosaur. Once a bar code is scanned and loaded into the game, the program turns it into dinosaur DNA, which is represented as a sort of puzzle piece on the screen, a kind of game within a game. A bar code scanner, about the size of a television remote control, is included and connects to a personal computer's serial port. The game, due in October, features richly detailed graphics, an assortment of dinosaurs (including velociraptors and Spinosaurs) and five children who desperately need to be rescued.īut what sets ScanCommand apart from the crowded field of dino-video games is its use of bar codes to rev up the terrible lizards' strength, speed, intelligence and other winning qualities. More elaborate is Knowledge Adventure's ScanCommand: A Jurassic Park III Game, a CD-ROM computer game based on the latest ''Jurassic Park'' movie. Scannerz uses three AAA batteries and is expected to sell for $19. A program embedded in the device will transform the information received from the bar code into one of an array of monsters, sometimes friendly and sometimes hostile and ready for battle. Orbz does not involve barcodes in any way. The last Skannerz product released was the Skannerz Battle Orbz, a monster fighting game. Later Skannerz Racerz was made which was a barcode scanning game in which the player could collect cars, and parts to make better vehiciles for racing. That is accomplished by passing the device's built-in scanner over any bar code, which often may yield signs of life. This Skanner could battle other Skannerz Comanders however was incompatible with the original tribe Skannerz. The trick is getting the monsters into the machine. Once the monsters are ''trapped'' in the device, they can be viewed on a tiny L.C.D. Intended for children 7 and older, the device is a virtual monster capture and combat game. Among the first, arriving in September, is a hand-held fantasy game called Skannerz, developed by a Dallas-based company called Radica. Meanwhile, bar codes are finding a place in electronic toys and computer games. 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